S T E A M
SEMINAR TO EDUCATE AND MOTIVATE
ROAD CAPTAIN
MANUAL
A.B.A.T.E.OFWASHINGTON
Page 1 of 3
Road Captain Guidelines
By Mailman
The Road Captain position is
above all else a "common sense" job. Guidelines are fine, but there
is no substitute for common sense. The Road Captain's mission is to get a group
of riders and possibly a number of cages from one point to another in a safe
and efficient manner. Detailed, prior planning and effective communication are
your tools of the trade. The larger the number of individuals involved, the
more you must use these tools.
1)
PLANNING THE
ROUTE
a)
First determine
the time available. Set a beginning and ending time.
i)
The time of year
and anticipated weather as well as the expected number of participants must be considered.
b)
Next, determine
the length of the ride and the desired number of stops.
i)
If you want a
long ride, you need more time.
ii)
If you want more
stops, you need more time.
iii)
If the days are
short and the weather is expected to be poor, you need more stops, and/or more
time, or a shorter ride.
iv)
The larger the
number of expected participants more time and longer stops are required. A half
hour stop is fine for a dozen people, but if you have over 50 you'll need at
least an hour for each stop.
v)
If the ride is to
be over 70 miles, time must be allowed for re-fueling. It is best done in
conjunction with a restaurant or tavern stop, so you don't have people who
don't need to re-fuel sitting around a gas station when they'd rather be eating
or playing pool.
c)
Determine the
area you want to cover.
i)
Scenic back roads
will require more time than rolling down the slab (freeway).
ii)
Stops at parks,
rest areas or scenic overlooks generally won't be as time consuming as
restaurants or taverns. They also keep drinking to a minimum.
d)
Pre-run the
planned route, carefully and accurately recording all times and distances. Go
at or less than the speed limit as many bikes always take more time than a few.
i)
Verify that your
time allowed for both traveling and stopping is adequate. Whatever time you
think is right is probably not enough. You don't want people that are
"running late" to ride in an unsafe manner to "catch up".
ii)
Verify that all
your planned stops will actually be open for business on the day of your run.
Also notify the managers of the stops of the date and time and approximate
number of people that will visit them.
iii)
It's a good idea
to re-run your route a day or two before the event to check for roads under
construction, detours, bridges out, gas stations closed, etc.
e)
It is a good idea
to have a section you can delete if the weather is bad.
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2)
DECIDE ON THE
TYPE OF RUN – PACK RIDE OR RALLY
a)
Pack Ride.
i)
Best for smaller
groups. A larger number can be broken into smaller groups with separate leaders.
ii)
Keeping the pack
together.
(1)
Police escort.
Fine if you can get it, but difficult to impossible to arrange.
(2)
Small groups so
no one gets "caught at the red light". Each group has a leader so no
one gets lost.
(3)
Use road guards
and don't stop for traffic signals. Problems are: it's illegal, its dangerous and its very poor
public relations.
(a)
If you do decide
to use road guards, use the one shot method. Each road guard blocks one
location, and then falls into the rear of the pack. You must determine exactly
how many locations you have to block, then have at least that many
guards right behind the leader, who will point to where the guard needs to be. Never
have road guards passing the pack so they can repeat the process.
(b)
Never run a light
that's already red. Stop the entire pack till it changes, then post road
guards(s).
(c)
On freeways, ride
in the lane next to the right lane and leave spaces so traffic can merge on or
off the freeway.
(d)
When moving from
a stop, accelerate slowly and keep speed 5 mph under the limit till the pack is
all together. A large pack has a pronounced "accordion effect". You
don't want the riders in the rear going 80 mph to catch up.
b)
Rally
i)
Each entrant has
a map, or instruction sheet which can also serve as a score card if you are
drawing cards, throwing darts or dice, etc. Make sure you have way more than
you think you'll need. Paper is cheap.
ii)
Entrants can ride
alone or together depending on their preference.
iii)
Some clubs give
out directions only to the next checkpoint. The drawback is that if you
miss a checkpoint, or arrive after it’s closed, you're lost. Best to have
the whole run on one map/direction sheet.
iv)
Have the time
that each checkpoint is open clearly stated in the instructions. Make sure that
whoever is manning the point is there for the entire scheduled time.
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3)
COMMUNICATION
a)
Be sure your run
flyer clearly states the leaving time or period of time (example: sign up 9 am to 10:30 am, or last bike out at
12 noon) never leave early.
b)
With a rally type
of run all information is on the map (instruction sheet so you'll only have to answer a few questions.
c)
With a pack ride,
call a rider's meeting 10 minutes before departure. Using PA, bullhorn,
megaphone or sound off like you've got a pair - explain where you're going and
what route you're going by. Make sure everyone understands that only road
guards are in front of the pack. Make sure that road guards understand what
they are to do. Announce what arrangements have been made for breakdowns. One
or more crash trucks following are preferred.
d)
At each stop loudly
proclaim "leaving in 5 minutes". A 10 minute call is also desirable,
as many will want to use the restroom. If the weather is poor, more time
will be necessary to get dressed. If you've 70 or more miles into the
run, a "check your fuel" reminder about 20 minutes before leaving is
a good idea.
4)
IV. PROBLEMS AND
BREAKDOWNS.
a)
With small
groups, everyone can stop if someone has a problem.
i)
Get completely
off the road.
ii)
Deal exclusively
with the problem at hand. This is not the time to break out a beer or make a
major change of clothes. Be ready to go on a moments notice.
iii)
If anyone breaks
down on the left side of a highway or freeway, do not stop on the left. Get all
bikes off the road on the right. That way you don't have a bunch of bikes
trying to merge from the wrong side.
b)
With larger
groups, have at least one crash truck. Having a cell phone in the truck can be
very helpful in event of accident or injury. A can of gas and a few tools
wouldn't hurt. A first aid kit is also a good idea.
5)
AFTER THE RUN.
a)
Make written
notes of any problems such as too much or too little time at stops, or maybe
earlier or later leaving time, possibly instructions were confusing. Keep all
your planning notes, maps, instructions, etc. You'll be glad you did when you
plan your next run. And remember, you can't make everyone happy all the time.
Someone will find fault with the most "perfect" run. Just use your common
sense.